|
Post by Chopperdacat on May 12, 2011 17:45:50 GMT -5
INTRO
Well, I got bored and decided to make Warhammer Armies: GWAR for the lulz. I am a total fanboy and realized the other day that with their mythos they could totally fit into the Warhammer Fantasy Universe. This is just the Intro, stating that the book is on it's way, and this part of the post will probably be deleted when I am completely finished. After posting the book I will put it in PDF format and make it avaliable to all members. The Army is going to be somewhat like Vampire Counts crossed with Warriors of Chaos, so get your horde tactics ready. Please write all comments and suggestion here: darkhive.proboards.com/index.cgi?action=display&board=gw&thread=39
|
|
|
Post by Chopperdacat on May 13, 2011 17:29:38 GMT -5
BACKGROUND
(Most of this copy-pasta'd from http ://www.gwar.net/mythos )
At the beginning of all things, there was the Master, a hideous planet-sized creature floating in an endless void. And it was a boring void, so he created everything ever just to amuse himself. And as life spread through this void, The Master found the best way to amuse himself with his new toys was to make them fight each other, so he created WAR. And he saw that it was good, so he created The Scumdogs of the Universe as the ultimate executors of his favorite activity.
For thousands of eons The Scumdog heaped endless atrocities upon a deserving galaxy. Planet after planet, race after race blazed to ruin on our flaming altar of sacrifice. Their enemies were many, from the peaceful folk of Flab-Quarve 7, to the sinister legions of robotic holy-warrior Cardinal Sin, and the wars they waged were never-ending. Led by The Master’s most loyal servant, the cyborg Techno-Destructo, the Scumdogs had become the most powerful force in the universe. So great that they dared to rise up in rebellion against their creator and fulfill their dream of destroying everything. The ensuing battle was beyond epic, as The Master deployed his newest and most powerful weapon, The Death Pod, and turned it against them. Ultimately they were defeated, and Techno loaded GWAR into the dreaded Butt-Cannon and shot them to the most insignificant, isolated mud ball of a planet in the entire ga laxy—the planet Earth!
There they busily set about fucking everything up on their new home. The first thing they did was have sex with the local animal population, thereby creating the human race. These loathsome creatures spread across the surface of the planet faster than the herpes on Lohan’s twat! GWAR delighted in the destruction of their civilizations—like the time Beefcake sank Atlantis by using it as his personal vomitorium, or Flattus de-foliated the Fertile Crescent with his chronic flatulence! But soon all of this barbarous activity had attracted the attention of The Master, who sent Techno-Destructo to check on his wayward creation. Enraged that they had created humans (the most annoying of races), The Master froze GWAR in a great tomb in the barren waste of Antarctica, to sleep in its icy vastness until such times when he'd need them back into his horrific service!
Millions of years passed, but GWAR still imposed their will on humanity…reaching into their dreams and inspiring them to heap atrocities upon each other and pollute and ravage their own world with disease and war. And it was the pollution of heavy metal that ultimately led to GWAR’s release! Because of the brief dominance of hair-metal bands in the late 80’s, and their overuse of hair spray, a huge hole was burned into the ozone above the GWAR temple, and the member’s of GWAR began to de-thaw. At that precise moment, music mogul and notorious underworld boss Sleazy P. Martini was on the run from the I.R.S., shot down over Antarctica and crashing into the frozen tundra in front of the GWAR Temple! Stumbling inside, he discovered the ageless warriors stirring within their tombs. Seizing the moment and in short order Sleazy quickly got us addicted to crack (the only thing that saved his life), brought us back to the U.S.A., gave us electric guitars, and exposed the world to the sickest band in metal history—GWAR !
Since GWAR’s re-birth on planet Earth, events have come at a tumultuous pace. GWAR has witnessed, inspired, and is indeed directly responsible for many of the most destructive events in Earth’s recent past. It is no coincidence that since the second coming of GWAR, this world’s has slipped ever closer to the apocalypse it so woefully deserves. Indeed, if GWAR had’nt had to expend so much energy battling their cosmic foes, they would have surely eaten the entire human race by now! They have withstood the onslaughts of Techno-Destructo, and his twin brother, Bozo-Destructo, after they were done fighting each other! GWAR braved the wrath of Granbo and the Morality Squad, who attempted to confiscate Oderus' penis. They fought the hideous SkulHedFace in an attempt to summon the World-Maggot and ride it back to outer space. Unfortunately it left without us, though to this day we hope there are two World Maggots! GWAR even repelled an assault by the Master himself who attempted to return us to his cosmic servitude.
Then, after coming under attack from the nations of Earth, Gwar stormed the gates of Hell to claim it as their fortress and kill Satan himself! After that GWAR set about doing as much drugs as possible and touring the world, until one day, when a single space vessel which was from a larger fleet came into orbit above GWAR's lair. From ther GWAR captured it, corrupted it and set upon comandeering the rest of it's fleet. Now able to fly through space, GWAR went visiting theor favorite planets before finally coming back to Earth.
GWAR was using Earth as the starting point of their zombie apocalypse, also called The Bloody Pit of Horror. The Zombie Armies numbers swelled to over 20 billion strong. After recruiting some undead creatures, fans and followers, they took the Apocalypse to the stars, leaving Earth a worse of a wreck than it was before they arrived. Alien civilizations met the same fate as Earth.
One day, on the way to raid a Cocaine mining world, the crew of the main vessel, the Skumship, tried a mutiny. While war between the crew and the soldiers within raged, the lesser vessels remained oblivious and followed the ship, unaware that it was floating at full speed aimlessly through space. Near the end of the battle, the crew was losing badly, and decided to make a last ditch effort to kill gwar by leading the fleet into a black hole. Every vessel in the fleet was flung across the dimensions, with most of the ships being destroyed or lost after entering the black hole. Still, the Skumship and a few other large vessels remained intact, although all but their most basic systems were rendered offline and beyond repair.
The crew was eventally brought to heel while soaring through space and time. Approximately 4 months after entering the black hole, the vessels were flung into a different universe. Not wanting to drift through space forever, GWAR ordered for the spaceships to use their remaining power to make a crash landing on a nearby planet that had what appeared to be 2 moons. Landing in what the locals called "The Chaos Wates" right above "The Great Ocean", GWAR came to realize they were on a similar mudball to Earth, only stranded without any technology besides the husks of their ships. Most of the Scumdogs supplies and high tech weapons were used to destroy or tame the supposed horrors that resided in the wastes and then establishing a Mighty fortress around the Skumship. The lesser vspace vessels were cannibalized to create fortress walls and sea ships to raid surrounding Nations. Oderus renamed a large area around the fortress as Scumdogia, after his home planet.
Now equiped with all the weapons and transportion needed to enslave, raid and destroy other nations of the world, GWAR set out on great raids to generally cause a muck of things and gain more supplies. being enslaved by gwar are given the chance to become either wailing, pitiful fans or wailing, pitiful zombies....either way they will serve GWAR in life or death.
GWAR now causes havoc and woe more terrible than this fanfiction on the Warhammer World. For they have nothing better to do and have no hope of escaping back to space......yet.
|
|
|
Post by Chopperdacat on May 14, 2011 21:42:16 GMT -5
General Army Special Rules
Here are special rules that are used in multiple units throughout the Armies book. Refer here for the rules written on certain units' profiles.
Member of GWAR- Gwar leads their armies in eternal war, and with them being immortal, it will always stay that way. [glow=blue,2,300]Any model who has this rule cannot truy die, as they are Immortal. This means that if you are playing a campaign and a member of GWAR "dies" he may come back in the next game. This does not mean that warrior just dissapears from combat once he loses all of his wounds, he may just have passed out from blood loss, been rendered unconcious or retreated. Also, you may only have 1 member of gwar per 1,000 points[/glow]
Scumdog- Scumdogs are elite, fearless supersoldiers from The Master's Army. While being all powerfull, they have their small weaknesses, but these are nothing compared to their strengths [glow=blue,2,300]All Scumdogs are Immune to Psychology, cause Terror and have a 3+ Invulnerable Save (Included in profile)[/glow]
Ultimate Fandom- Gwar's underlings are always eager to show off their skills in the prescense of their masters. This normally takes the form of increased violence. [glow=blue,2,300]All models with this rule that are within 18" of a model with the Scumdog rule are fearless and have +1 WS untill they are over 18" away from the Scumdog model[/glow]
Battlelust- The Armies of GWAR are "Trained" to be bloodthirsty killers. Filled with rage, they hurl themselves into battle. [glow=blue,2,300]Units with this rule can charge an extra 2" and get a 2+ modifier to their Initiative (not included in profile statline)[/glow]
|
|
|
Post by Chopperdacat on Jun 1, 2011 16:12:55 GMT -5
Lords
---------------------------------------------------------------------------------
Oderus Urungus - 525 pts (Infantry / Ind. Character)
M/WS/BS/S/T/W /I/A/LD/Sv 6/9 /5 /7 /7 /5 / 6 /5 /10 /*4+ (*3+ Ward save)
Weapons and Wargear:
Scumdog Armor (4+ Armor Save)
'Unt Lick - This sword has heroic killing blow 4+ and all models hit by this weapon have WS 1 until the end of the turn.
Cuttlefish Spew - Ranged weapon with the following profile... Rng / Str /Special Rules template / 4 / Quick to fire
Special Rules: Scumdog, Battle Lust, Unique Character, Member of GWAR
Addiction - Oderus is known for his drug addiction. He is as likely to go screaming into battle as he is to pass out in a temporary coma [glow=blue,2,300]At the begging of turn 2 and from there on, roll a D6. If a 1 is rolled oderus loses 3 wounds. However, this rule does not apply to oderus if Sleazy P. Martini is within 12" of oderus[/glow]
Proxy / conversion: Possesed chaos marine without backpack and modified sword.
|
|
|
Post by Chopperdacat on Jun 2, 2011 12:46:31 GMT -5
Beefcake the Mighty - 500 pts (Infantry / Ind. character)
M/WS/BS/S/T/I/W/LD/SV 5 /6 /2/ 8 /8 /4 /6/10/*4+ (3+ Ward Save)
Weapons and Wargear:
Great Broadsword - Models hit by the sword suffer a -2 to their armour save and lose 2 wounds instead of 1
Hefty Armour - Counts as heavy armour, but this special suit of armour makes Beefcake Immune to Instant Death.
Special Rules: Member of GWAR, Scumdog, Battlelust, Unique Character
Heavyweight - Beefcake is perhaps Gwar's slowest and heaviest warrior. He sometimes falls behind the rest of the army or has to take a break. [glow=blue,2,300]At the beginning of his movement phases, Beefcake must take a stupidity test with a -3 modifier to your roll. This doesn't necessarily mean he is dumb, just overly weighed down.[/glow]
Proxy/Conversion-Nurgle Chaos Champion with open wounds covered over with green stuff and modified helmet.
|
|
|
Post by Chopperdacat on Jun 2, 2011 18:37:53 GMT -5
Flattus Maximus- 490 pts (Character / Infantry)
M/WS/S/T/W/I/A/LD/SV 6/8 / 6/ 5/ 2/6/4/10/*4+ (*3+ Ward Save)
Weapons and Wargear:
Scumdog Armor (4+ Armor Save)
Ancient Mace - Flattus' Close Combat attacks are poisoned and always wound on a 3+
Special Rules:
Battlelust, Scumdog, Unique Character, Member of GWAR
Flatulence - Flattus is known for nexpectedly and subconciosly releasing toxic fumes from his backside. The stench is strong enough to raise the dead and put immediatly put them back in their graves, so to speak. [glow=blue,2,300]Every turn that is an even number (Turns 2, 4, 6 and so on) flattus must "pass gas". In the Shooting phase place a Large Blast Template over flattus. Everything under it, friend or foe (Including Flattus himself) suffers 1 D6 attacks each that wound on a 5+ and ignore armor saves. [/glow]
Conversion/Proxy - Lizardmen champion with modified head ( filed down snout)
|
|
|
Post by Chopperdacat on Jun 13, 2011 12:13:53 GMT -5
Balsac the Jaws of Death - 520 pts (Ind. Character/Infantry)
M/WS/S/T/W/I/A/LD/Sv 9/ 7/ 7/ 6/4/7/5/10/ *4+ (3+ Invulnerable)
Weapons and Wargear:
Scumdog Armor (4+ save)
Great Axe- When Balsac Charges a unit, the first attack he makes hits all models in the first rank of the opossing unit on a single roll of a 3+ (and it only counts as one attack!).
Bear Trap Jaw - At the end of every combat phase, after all attacks have been made, Balsac may make 1 extra attack using his normal profile.
Special Rules: Unique, Member of GWAR, Battlelust, Scumdog
Weakspots - If Balsac fails his saves in close combat roll a D6. On a roll of a 1-2 Balsac loses an additional wound on any other result he loses the normal 1.
Proxy- Beastmen Beast Lord with modified head.
|
|
|
Post by Chopperdacat on Jun 13, 2011 12:22:46 GMT -5
Jizmak Da Gusha- 510 pts (Ind. Character/ Infantry)
M/WS/BS/S/T/W/I/A/LD/Sv 6/ 6/ 3/ 8/ 5/ 4/5/5/10/*4+ (*3+ Inv.)
Weapons and Wargear:
Scumdog Armor (4+ save)
Mighty Hammer - Jizmak has Heroic killng blow (which works on a roll of a 4+ rather than the usual 6+) Also, Jizmak's first attack after he charges into combat counts as Str. 10.
Special Rules: Unique, Member of GWAR, Scumdog
Mad Dog Killer - At the beginning of every movement phase Jizmak must take a leadership test with a -2 modifier. If he passes the test he is subject to frenzy until your next movemnet phase. If the test is failed, jizmak must charge the nearest unit (friend or foe) and make attacks against them if he reaches the unit. If e charged into a friendly unit the unit cannot attack back out of shear fear of his rage.
Proxy - Grimgor Ironhide with a modified weapon.
|
|
|
Post by Chopperdacat on Jul 2, 2011 20:00:42 GMT -5
Heros
------------------------------------------------------------------------------
Sleazy P. Martini - 200 pts (Infantry/ Ind. Character)
M/WS/BS/S/T/W/I/A/Ld/Sv 4/ 5/ 5 / 3 / 3/2/4/2/9/ 5+
Weapons & Wargear:
Hand Weapon
Heavy Armour
Sawed off shotgun - missile weapon with the following profle
Rng/Str/ Special 18"/6 / armour peircing, move and shoot weapon
Special Rules: Unique, Stubborn Dealer-[glow=blue,2,300]Sleazy can heal one wound on any single character within 12" on a D6 roll of a 5+. Also, when sleazy is within 12" of Oderus, Oderus does not have to take and addiction test. [/glow]
I'm their Fucken' Managah-[glow=blue,2,300]Sleazy counts as a Scumdog for the purpose of units using the Ultimate Fandom rule. Sleazy does not gain any other benefits from this rule, though[/glow]
Proxy - Imperial Guard Cadian Company Commander with Bolt Pistol and brightly colored uniform.
|
|
|
Post by Chopperdacat on Jul 2, 2011 20:09:30 GMT -5
Scumdog Leuteinant - 200 pts (Infantry/Ind. Character)
M/WS/BS/S/T/W/I/A/Ld/Sv 5/ 5/ 3 / 5 / 5/2/5/3/9/*4+ (*3+ Inv.)
Weapons and Wargear: Sword of strength (+2 str. on the charge) Handweapon Scumdog Armor
May replace sword of strength wit one of the following: Battle Worn Axe (+2 attacks)-20 pts Great Flail (+1 attack)-10 pts Great Hammer (+1 strength )-15 pts
Special Rules: Scumdog, Battlelust
Proxy- Chaos Champion or Orc Warboss
|
|
|
Post by Chopperdacat on Aug 4, 2011 13:49:38 GMT -5
Ultimate Bohab - 180 pts (Infantry / Independent character)
M/WS/BS/S/T/W/I/A/LD/SV 4/ 5/ 4 / 4/4/2/4/3/9/ 5+
Weapons and Wargear:
Mighty Sword (+1 Initiative on the charge)
Heavy Armor
May Replace Mighty Sword with one of the following
Bohab Flail (+1 attack).......10 pts
Great Hammer (+1 Str.).....15 pts
:Special Rules:
Ultimate fandom
Proxy/Conversion - Warrior of Chaos with Maurader head.
|
|
|
Post by Chopperdacat on Aug 4, 2011 13:57:47 GMT -5
Nekromancer - 160 pts (Infantry/Ind. Character)
M/WS/BS/S/T/W/I/A/LD/Sv 4/3 / 4 / 3/ 3/2/3/1/8/ 6+
Weapons and Wargear:
Handweapon Light Armor Nekrostaff (+2 to casting Roll)
:Speacial Rules:
Lvl. 2 Wizard
Knows 2 random spells from the Lore of Death OR Lore of Shadows and the Spell Zombie Resurrection
Zombie Resurrection - (Cast on a 6+) [glow=blue,2,300]A Nekromancer can Restore 2 Wounds to a Zombie Soldier Unit or add add 2 zombie models to a zombie unit until it has reached it's Max capacity[/glow]
**Note**Nekromancers can't lead your army, so you must take another Hero or Lord and not just have a nekromancer as an HQ choice**
Proxy - Vampire Counts Nekromancer
|
|
|
Post by Chopperdacat on Sept 2, 2011 18:33:50 GMT -5
Core
-----------------------------------------------------------
Bohabs- 10 points per model/ 10-30 models per unit
Infantry
Bohab M/WS/BS/S/T/W/I/A/Ld 4/ 3/ 3/ 3/3/3/1/3/1/7
Bohab Champion M/WS/BS/S/T/W/I/A/Ld 4/4 / 4 / 3/ 4/1/4/2/8
Weapons and wargear: Handweapon Light Armor
Upgrades
Each Bohab may exchange their handweapon for a spear at +1 point per model.
or
You can give each model in the unit a standard bow for +2 points per model
You may also include Champion......10 pts Standard Bearer....5pts Musician....5pts
Speacial Rules: Ultimate Fandom
Proxy/conversion: Empire Spearmen or chaos-ified looking men at arms. Empire Archers for bows.
|
|
|
Post by Chopperdacat on Sept 2, 2011 18:41:26 GMT -5
Zombie Soldiers - 7 points per model/ 10-60 models per unit
Infantry
M/WS/BS/S/T/W/I/A/*Ld 4/ 2/ 1/ 3/4/1/ 1/1/ 6 *Unless a special rule states otherwise, Zombie soldiers are normally fearless
Weapons and Wargear: Handweapon
Upgrades
You may include one of each of the following.
Musician.....5 pts Standard Bearer.....5 pts
Special Rules: Undead
Zombies,...MARCH! - [glow=blue,2,300]If Oderus is within 12" of the unit, the Zombie Soldiers may move at twice their usual distance without any penalty (besides moving through terrain)[/glow]
Proxy- Vampire count zombies or skeletons
|
|
|
Post by Chopperdacat on Sept 3, 2011 20:15:25 GMT -5
Mutant-Slaves- 13 pts per model/10-30 models per unit
Infantry
Mutant-Slave M/WS/BS/S/T/W/I/A/Ld 5/4 / 4 /3/ 4/1/5/2 / 6
Slave Driver M/WS/BS/S/T/W/I/A/Ld 5/5 / 4/ 3/ 4/1/6 /3/7
Mutant Claws (poisoned attacks) Light Armor
[Slave Driver only] Rusted Sword (poisoned attacks) [Slave Driver only] Snared Whip (enemies in base to base contact with Slave Driver have -1 Initiative until the end of combat) [Slave Driver only] Heavy Armor
Upgrades
May include a single Slave driver in the unit for......15 pts
Special Rules: Ultimate Fandom
Proxy/Conversion: Ghouls for slaves and marauder for Slave Driver
|
|
|
Post by Chopperdacat on Sept 3, 2011 20:26:48 GMT -5
Special
--------------------------------------------------------------------
Gwarriors - 20 pts per model/5-20 models per unit
Infantry
Gwarrior M/WS/BS/S/T/W/I/A/Ld 5/5 / 5 /4/5/2/4/2/9
Gwarrior Champion M/WS/BS/S/T/W/I/A/Ld 5/6 / 5/ 4/5/3/4/3/10
Weapons and Wargear:
Handweapon Heavy Armor Sheild
Upgrades
You may upgrade a model to one of the following for the points cost
Champion......15 pts Musician......5 pts Standard Bearer....5 pts
Champion may replace hishand weapon with only one of the following
"Blessed" Flail- (+1 Initiative, +1 attack)....25 pts Great Hammer-(+1 strength)....15 pts
Special Rules: Ultimate Fandom
Causes Fear
Proxy/conversion- Chaos warriors with Lizardmen bits
|
|
|
Post by Chopperdacat on Sept 5, 2011 16:56:23 GMT -5
Alien Mercenaries/Slaves - 15 pts per model (10-20 models per unit)
Infantry/Skirmishers
M/WS/BS/S/T/W/I/A/Ld 6/3 / 4/4 /3/1/4/2/8
Weapons and Wargear:
Poisoned Dart Blowpipes (Blowpipe with poisoned attacks)
Handweapon Light Armor
:Special Rules: Skirmishers, Ultimate Fandom, Cause Fear
Proxy/Coversion: Skinks with Chaos bits
|
|
|
Post by Chopperdacat on Sept 5, 2011 17:03:00 GMT -5
Zombie Troll - 120 pts per model (1-3 models per unit)
Monstrous Creature
M/WS/BS/S/T/W/I/A/Ld 4/3 / 2 /5/6/3 /3/4/8
:Weapons and Wargear:
Handweapon Scaly Hide (counts as Heavy Armor)
:Special Rules: Undead
Unbearable Stench- [glow=blue,2,300]Models in close combat with a zombie troll suffer -1 Initiative and -1 WS until the end of combat[/glow]
Zombie Regeneration - [glow=blue,2,300]Zombie Trolls may regenerat 1 wound at the beginning of your turn on a D6 roll of a 5+.[/glow]
Proxy: Orc and Goblin Troll
|
|
|
Post by Chopperdacat on Sept 7, 2011 20:35:20 GMT -5
Zombie Knights - 30 pts per model (5-20 models per unit)
Cavalry
Zombie Knight M/WS/BS/S/T/W/I/A/Ld 4/5 / 2 / 4/5/2/4/4/ 8
Zombified Steed M/WS/BS/S/T/W/I/A/Ld 9/ 1 /0 / 3/4/2/3/1/8
Weapons and Wargear: Heavy Armor Sheild Handweapon Lance
:Special Rules: Undead
Zombie Charge -[glow=blue,2,300]Zombies get +1 I on the charge until the end of the first round of combat[/glow]
Proxy: Vampire Counts Black Knights
|
|
|
Post by Chopperdacat on Sept 7, 2011 20:41:21 GMT -5
Rare
-------------------------------------------------------------------------------
"Tamed" Chaos Wastes Beast - 150 pts per model (1-3 models per unit)
Monstrous Creature
M/WS/BS/S/T/W/I/A/Ld 5/ 4 / 3/ 5/6/3/3/4/9
Weapons and Wargear: Claws (counts as Handweapon)
Special Rules: Undead, Causes Terror
Not Truly Tamed - [glow=blue,2,300]The Beast(s) are subject to Stupidity[/glow]
Proxy: Chaos Spawn
|
|
|
Post by Chopperdacat on Oct 5, 2011 19:49:58 GMT -5
Alien Terror - 325 pts (Monstrous Creature/Winged)
M/WS/BS/S/T/W/I/A/Ld/Sv 12/6/ 3 / 7/5/3/4/3/9/ 4+
:Weapons and War-gear:
Claws
Alien Hide (4+ Arrmorsave)
Acid Spit- ranged attack with the following profile Rng/Str/Notes 12"/4 / shoots like a shortbow
:Special Rules:
Flying, Causes Terror
Proxy- Varghulf
|
|
|
Post by Chopperdacat on Oct 5, 2011 20:01:28 GMT -5
Biledriver - 450 pts [War-machine (Bolt Thrower)]
Gun M/WS/BS/S/T/W/I/A/Ld -/- /- /- /6/3/- /- /-
enslaved Crew M/WS/BS/S/T/W/I/A/Ld/Sv 4 /4 / 4/ 3 /3/1/3/2/8/ 5+
:Weapons and Wargear:
Crew have: handweapon, shield, light armor
[glow=blue,2,300]The Biledriver may fire one of the following choices once per round[/glow]
Toxic Waste - Rng/Str/Notes Template/5/ Ignores all armor except for special & heavy armor
Death Bolt - Rng/Str/Notes 48" / 9/ Single shot and ignores all armor except for special and Heavy armor
:Special Rules:
(you may only have one Biledriver in your army at a time)
Ultimate Fandom (crew)
Forward Placement - [glow=blue,2,300]In the deployment phase, you must place the Biledriver anywhere within 18" of your table edge, except in small buildings and impassible terrain. It cannot move from that spot until the end of the game or it is destroyed[/glow]
|
|